 |
|
 |
| |
| |
|
|
| |
演讲人(Speaker): |
|
| |
Academic: |
|
| |
 |
Dan Boyarski
教授,在卡纳基梅隆大学设计学院任职27年,前任院长。作为研究生学习的指导教师,他曾经协助完成两个独特和成功的硕士项目:一个是关于交互设计的,另一个是关于传播设计和信息设计的,这是一个同英语系合作的项目。
他主要教授本科生和研究生的字体设计、动态信息设计和交互设计课程,丹的兴趣领域包括基于时间的信息设计和复杂数据视觉化,以及如何整合字体、图像、声音和运动以达到有效的信息传达。他为三星电子, Nortel Networks,卡耐基艺术博物馆和微软公司等提供服务。
丹在国际会议和论坛上的演讲主要涉及交互设计、信息设计和设计教育领域。1999年春,由于在数字化环境下倡导设计、技术和交流方面做出的杰出贡献,丹被设计管理协会授予穆尼尔·库珀奖。
Dan Boyarskiis Professor and former Head of the School of Design at Carnegie Mellon University, where he has been for twenty-seven years. As previous Director of Graduate Studies, he helped coordinate two unique and successful master1s programs: one in Interaction Design, the other in Communication Planning and Information Design, a joint program with the English Department.
He teaches courses at both graduate and undergraduate levels in typography, dynamic information design, and interaction design. Dan is interested in time-based communication, visualizing complex data, and how type, image, sound, and movement may be combined for effective communication. He has conducted research for organizations like Samsung Electronics, Nortel Networks, Carnegie Museum of Art, and Microsoft.
Dan speaks at national and international conferences and symposia dealing with interaction design, information design, and design education. In the spring of 1999, the Design Management Institute awarded Dan the Muriel Cooper Prize for outstanding achievement in advancing design, technology, and communications in the digital environment.
http://www.design.cmu.edu/show_person.php?t=f&id=DanBoyarski |
|
|
| |
|
|
| |
 |
Teri Rueb
罗德岛纽约州立大学布法罗分校媒体研究教授。主要从事与数字、建筑、传统媒介和生产模式相关的工作。她在纽约大学艺术学院获得交互式远程通信方面的学位,在卡耐基大学主修绘画、雕塑和文学艺术研究。目前,她在哈弗大学攻读博士学位,主要研究移动网络文化与景观性和主观性建构方面的交叉性研究。最近的项目“Core Sample”获得了数字化音乐类别方面的杰出奖。
Her work is documented online at: http://www.terirueb.net
Teri Rueb is Professor of Media Study at University at Buffalo(SUNY).She was Department Head of Digital + Media at the Rhode Island School of Design and is founder and principal of Open Air Studio in Cambridge, Massachusetts. She is a landscape artist whose work engages digital, architectural and traditional media and modes of production. She holds degrees from New York University / Tisch School of the Arts / Interactive Telecommunications Program and Carnegie Mellon University where she majored in Painting, Sculpture, and Literary & Cultural Studies. She is currently conducting doctoral research at the Harvard University Graduate School of Design where her research addresses the intersection of mobile network culture and constructions of landscape and subjectivity. Her most recent project, "Core Sample", received a Prix Ars Electronica Award of Distinction in the Digital Musics category. Her work is documented online at: http://www.terirueb.net
http://dm.risd.edu/index.php/Teri_Rueb |
|
|
| |
|
|
| |
 |
Jan Kubasiewicz
马萨诸塞艺术与设计学院动态媒体系信息设计专业教授,兼授研究生设计课程。他一直致力于革新研究生和本科设计课程,强调信息建构、信息视觉化和用户界面设计的基础学习和高级应用。
Kubasiewicz是国内外许多学校的客座教授和评论家,其中包括同济大学、悉尼西部大学、大阪艺术大学、波兰罗兹美术学院、哈特福德大学、洛斯特技术大学和罗德岛设计学院。他组织过关于传达设计、设计和媒介方面的展览、工作坊和论坛。其作品发布在诸多专业杂志、作品集和书籍中。
作为设计的实践者,Kubasiewicz在信息视觉化、出版、为商业和非盈利组织提供知识服务方面经验丰富。其顾客包括科学和技术公司、博物馆、画廊和教育机构。Kubasiewicz出生于波兰,图形设计和印刷专业美术硕士,其作品在美国、日本、德国、波兰、意大利和加拿大展览过。
Jan Kubasiewicz is Professor of Communication Design and Coordinator of Graduate Design Program, the Dynamic Media Institute (dmiboston.org) at the Massachusetts College of Art and Design(massart.edu). He has been instrumental in developing an innovative graduate and undergraduate design curricula with an emphasis on the ?fundamentals and advanced topics in information architecture, information visualization and user interface design.
Kubasiewicz has served as visiting lecturer and critic at numerous national and international colleges and universities, among them including: Tongji University in Shanghai, China, University of Western Sydney, Australia, Osaka University of Arts, Japan, Academy of Fine Arts, Lodz, Poland, University of Hartford, Rochester Institute of Technology and Rhode Island School of Design. He has organized exhibitions, workshops, seminars and conferences on the topic of communication, design and media. His work has been published in numerous professional journals, catalogs and books.
As practitioner of design, Kubasiewicz has an extensive experience in information visualization, publishing and knowledge transfer for businesses and non-profit organizations. His clients include science and technology companies, as well as museums, galleries and educational institutions. Born and educated in Poland, Kubasiewicz holds an MFA degree in graphic design and printmaking and his personal work has been exhibited internationally in the USA, Japan, Germany, Poland, Italy and Canada.
http://www.massagingmedia.org/jan-kubasiewicz |
|
|
| |
|
|
| |
 |
Sven Travis
美国帕森斯艺术设计学院信息设计与技术学院院长。前技术研究发展中心副主任,NSU基金合作者,曾任职于弗瑞德公司从事织物印刷和设计,以及在一所名为Crazy Baldhead的团体内从事应用于交互媒体设计的神经网络和模糊逻辑研究,同时在名为Magicpotato的公司从事系统网站研究和开发,详情不知。
他在威斯康星州长大,在罗德岛设计学院和纽约理工大学受教育。
Sven Travis,Chair,Communication Design and Technology. Former Associate Provost for Tech R&D, NSU Founding partner, The Fred Group: digitally generated textile printing and design, now defunct. Principal, Crazy Baldhead: neural network and fuzzy logic programming applied to interactive media. This company is still rumored to exist-- whereabouts unknown. http://www.crazybaldhead.com/CEO, Magicpotato: systemic web research and development. This company is alive and HOT! http://www.magicpotato.com/ Raised in Wisconsin; a lifelong fan of the Green Bay Packers. Educated at the Rhode Island School of Design and New York Polytechnic University. Married with two children. Proud resident of Williamsburg, Brooklyn.
|
|
|
| |
|
|
| |

|
Dr. C.J. (Kees) Overbeeke
交互设计质量管理,工业设计系,荷兰爱因霍芬科技大学工业设计系教授。在比利时鲁汶大学学习心理学,后到代尔伏特技术大学工作,在工业设计工程系获得博士学位,曾经领导过形式理论研究小组。2002年,转到爱因霍芬科技大学工业设计系工作,2006年晋升为教授。2005—2006年,任卡耐基大学设计学科的尼伦伯格主席。现在,他负责交互设计小组的设计品质领域的研究,该小组七名博士和设计师组成,是一个世界著名的设计研究小组。他深信设计研究应该是理论驱动的,且强调与工业合作,诸如菲利普、宝马、联合利华、尼桑、爱迪达斯和微软。
Kees Overbeeke发起了设计研究的几个新的课题:设计和情感、娱乐学、交互美学、富交互与设计和道德,他在这几个方面著作颇丰,且是“设计与情感”和“设计愉悦性的产品和界面”国际会议的发起者。同时还是几个国际著名设计杂志的编委。
他是一位心理学家, 与设计师一起工作, Overbeeke发现在他的早期工作中, 设计师和工程师说着不同的语言, 他意识到有必要运用感知理论将两者关联起来, 作为一个例子, 他给学生展示他自己的工作, 一个特别的例子是, 一款情感智能闹钟, 提供用户多种途径来设定时间, 并且通过用户操作时钟指针时的动作来标示用户的心情, 它可以根据这个标示交互地调节它的面板, 如果它认为你不高兴,它会用欢快的乐曲来唤醒你.
Dr. C.J. (Kees) Overbeeke, Designing Quality in Interaction, Department of Industrial Design.https://venus.tue.nl/ep-cgi/ep_detail.opl?fac_id=103&rn=20021812&taal=US&hash=
l31Quw78yHGJLYOJicUkddTHCY
A psychologist who works with designers, Overbeeke discovered in his early work at Delft University that “designers and engineers speak different languages.” He recognized the need for a perception theory that would be relevant to both.
As examples of rich interaction, he showed some of his own work and that of his Delft students. One striking example, an “emotionally intelligent” alarm clock, offers a user many ways to set a given time, and gauges the user’s mood through the motions that he or she uses to manipulate its sliders. It can then adjust its side of the interaction accordingly. “If it thinks you’re unhappy, it might wake you up with a happy tune,” says Overbeeke.
http://www.design.cmu.edu/show_news.php?id=15
|
|
|
|
| |
|
|
| |

|
Lorraine Justice
教授,香港理工大学设计学院院长,之前是乔治亚州技术学院建筑系工业设计课程负责人。兴趣领域包括界面设计、交互设计、产品设计和设计研究方法。兼任诸多国际设计竞赛评委,如设计十年和亚洲设计评选。2006年被位于纽约的ID杂志评为世界最有影响的40个设计师之一。目前还兼任国际工业设计联合会的执行委员。
Lorraine Justice,Director, Swire Chair Professor PhD, MA, BFA, FIDSA
Area of Expertise : Interface Design, Interactive Design, Product Design, Design Research Methodology
Profile : Lorraine Justice is currently the Director of the School of Design at The Hong Kong Polytechnic University. Prior to joining PolyU, Professor Justice was Director of the Industrial Design Program in the College of Architecture at the Georgia Institute of Technology (Georgia Tech). She has served on several international design juries such as Design of the Decade and the Asia Design Awards. Professor Justice was named one of the top 40 influential designers in the world by I.D. Magazine in New York City for 2006. She currently also serves as Executive Board of Directors for the Icsid.
http://www.sd.polyu.edu.hk/web/People/Faculty?id=221&ln=ALL |
|
|
| |
|
|
| |
 |
辛向阳
博士,香港理工大学副教授,设计学科代理负责人,负责产品开发方向的设计学博士、交互设计硕士,以及平面设计和绘画美术学士方面的教育。专业领域包括基于文化的革新、一体化新产品开发、交互和传达设计、产品人类学和用户研究,文化研究
Xiangyang Xin
Xiangyang Xin, Assistant Professor, Deputy Program Leader, Master of Design PhD in Product Development, MDes Interaction Design, BFA in Graphic Design and Painting, Diploma in Architecture
Area of Expertise : Cultural Based Innovation, Integrated New Product Development, Interaction and Communication Design, Product Ethnography and User Research, Cultural Studies
http://www.sd.polyu.edu.hk/web/People/Faculty?ln=X |
|
|
| |
|
|
| |
 |
鲁晓波
教授、博士生导师、院党委副书记、信息艺术系主任(兼)清华大学艺术与科学研究中心常务副主任
1982年毕业于中央工艺美术学院工业美术系,1987年~1990年赴德国斯图加特造型艺术学院、卡塞尔大学研修艺术设计教育;2000年1 月至3月任美国微软研究院访问研究员,2004年至今微软亚洲研究院客座研究员;主要研究领域:产品设计、信息设计、设计程序与方法、计算机辅助设计 、交互艺术设计等。
Xiaobo Lu
Xiaobo Lu,Professor & Doctoral Tutor of Academy of Arts & Design, Tsinghua University Executive Director of Research Center of Art & Science, Tsinghua University Director of Information Art & Design of Academy of Arts & Design, Tsinghua University Vice Director of Degree Committee of Academy of Arts & Design, Tsinghua University Committeeman of China Industrial Design Association Jury of Reddot Design Award Vice Chairman of Art & Science International Exhibition & Symposium.
http://ad.tsinghua.edu.cn/yxweb_en/teacherinfo.jsp?columnid=5&teacherID=38 |
|
|
| |
|
|
| |
 |
须永刚司
须永刚司教授是日本多摩美术大学教授,日本东京TAU大学信息设计系创始人。此系于1998年建立,主要研究数字现象的赋予形式。他的背景学科是设计和认知科学。他在TAU学习设计,并在东京GK工业设计研究院实习,之后他在筑波大学的产品规划和认知科学方面进行多学科研究,还在那里获得了博士学位。
他曾于1988到1989年间到芝加哥访问伊利诺伊州科技研究院下属的设计研究院,作为研究员在那里进行重要的设计研究。并在1989年,于TAU大学开始了他关于媒体和界面的实验设计项目。信息设计的基本课程随着项目的发展而发展。1995到1996年间,他在美国加州帕罗奥图市的斯坦福大学人际互动专业任客座教授期间,就已经为TAU大学规划了信息设计项目。
须永刚司教授指导了很多研究与发展计划方案,如1998长野冬季奥运会的视频人工立时接通系统;2003年计算机科学研究方面的知识空间设计探索;2006年北海道十胜农业博物馆的地区生活共享服务系统;还有现在的媒体Exprimo:以人们日常表现的公共平台为主作为包括各个学科在内的与工程和社会科学相关的研究计划(http://www.mediaexprimo.jp/english/)。他的很多其他工业研究项目也已经获得了成功。
Takeshi Sunaga
Professor Takeshi Sunaga is a founding member of Information Design Department at Tama Art University (TAU), Tokyo, Japan. The department was established for the studies on giving form to digital phenomena in 1998. His background is Design and Cognitive Science. He studied Design at TAU and practiced at GK industrial Design Institute, Tokyo. After GK He studied interdisciplinary study of Product Planning and Cognitive Science at University of Tsukuba. He received Ph.D. form Tsukuba in 1987.
He visited Institute of Design at Illinois Institute of Technology, Chicago, 1988-1989 for Strategic Design studies as research fellow. Then He started an experimental design program on Media & Interface at TAU from 1989. Fundamental curriculum of Information Design has been developed with the program configuration. Through Visiting professor of Human-Computer Interaction at Stanford University, Palo Alto he has drawn Information Design program for TAU during 1995-1996.
Professor Takeshi Sunaga has conducted various research and development projects; video on demand service system for Nagano Olympic Winter Game 1998, Knowledge Space design exploration with computer science study 2003, regional life sharing service system for Tokachi Agriculture Museum, Hokkaido 2006, and now Media Exprimo : communal platform for people’s everyday expression as CREST multidisciplinary research project with engineering and social science (http://www.mediaexprimo.jp/english/). His many other industrial research projects have created successful solutions. |
|
|
| |
|
|
| |
 |
Bruce Wands
从事于数字媒体和音乐领域研究已有三十余年,他是一位艺术家、音乐家、作家及策展人。他的新作《数字时代的艺术》(Thames & Hudson出版社)不久前刚刚出版。他是纽约视觉艺术学院计算机艺术系艺术研究生院院长,并任纽约数码沙龙的主编。他的网站 www.brucewands.com.
Bruce Wands,If a coffee table book on computer art is not too much of a contradiction in terms, that may be the best way to regard this volume. Its oversize format and vivid images make for a visually stunning overview of the broad variety of creative work being undertaken digitally. Bruce Wands, chair of the MFA Computer Art Department, School of Visual Arts, New York, and a digital artist himself, provides an intriguing introduction for those just beginning to explore the field. His emphasis is on describing the processes and techniques used to create the works. Following a brief overview of the field of digital art, Wands offers concise information on specific aspects such as digital imaging, digital sculpture, digital installation and virtual reality, music and sound art, animation and video, database and game art, and net art. He showcases the work of over one hundred artists and includes brief artists’ statements (in a curiously large font) to provide insight into the individual works. A particularly useful feature is the two-page “Timeline of Digital Art and Technology” which traces significant developments from ENIAC in 1946 through several electronic arts exhibitions and events in 2006. A very brief glossary, a short bibliography, a list of Web sites concerning international digital art, and a list of artists’ Web sites round out the supporting material. Although Wands lays the groundwork for an understanding of the terminology andprocesses of digital art, readers looking for a substantial discussion and critical analysis of the work will be disappointed. Christiane Paul’s Digital Art (New York: Thames & Hudson, 2003) does a better job of presenting the work from critical, thematic, and historic perspectives, although the compact paperback format does not offer the same visual impact. Frank Popper’s Art of the Electronic Age (New York: Harry N. Abrams, 1993), Michael Rush’s New Media in Late 20th-Century Art (New York: Thames & Hudson, 1999), and Hans-Peter Schwarz’s Media—Art—History (Munich: Prestel-Verlag and the Media Museum ZKM | Center for Art and Media Karlsruhe, 1997) all provide a more significant analysis of the work. For those just discovering the engaging world of digital art, this book serves as a fascinating guide to the possibilities of the media. It would be a suitable acquisition for public library or undergraduate collections. Judy Dyki, Library Director, Cranbrook Academy of Art, jdyki@cranbrook.edu
www.mfaca.sva.edu
www.brucewands.com
www.nydigitalsalon.org |
|
|
| |
|
|
| |
 |
Lily Díaz
系统表达设计教授,博士生指导教师,系统表征研究小组主任。专业研究领域包括数字媒体、数字文化遗产、设计研究方法和信息设计,以及传统电影历史和实践。个人对文化、历史和人的相关研究比较感兴趣。
教育背景包括人类学、摄影艺术和新媒体设计。曾经从事过设计和摄影工作,主要与视频艺术和全息艺术相关,1980年正式开始创造性工作,应用Zone System于自己的摄影工作中。
Lily Díaz,What I don't do: I do not deal with the day-to-day details of Dynamic Visualization Design (DVD). Please contact Markku Reunanen for more information.
Responsibilities: Professor of Design for Systems of Representation, Doctoral students' tutoring, Systems of Representation research group leader.
Professional interests: Representation in digital media,digital cultural heritage, design research methods, information design. Although I have been a film enthusiast all my life, I have recently gotten more interested in learning about traditional cinema, its history and practices.
Personal interests: Finland and Venezuela: Learning more about the culture, the history, and the people.
Background:My educational background is in anthropology, art (photography) and design (new-digital-media). I have worked in the field as a designer and a photographer and have also had some involvement with video art and holography. My formal involvement with creative research dates to the early 1980's when I was involved with implementing the Zone System in my own photographic work.
http://sysrep.uiah.fi
|
|
|
| |
|
|
| |
 |
王佳
现是澳大利亚斯文本大学设计学院高级讲师,在此之前他
曾作为莫纳西大学艺术与设计学院讲师工作过两年。作为一个
工业设计背景的设计师他主要致力于交互式控制系统和信息化
产品的开发。王佳在1998年毕业于清华大学美术学院(原中央
工艺美术学院)工业设计系,之后先后在日本和澳大利亚获得
信息设计硕士(多摩美术大学),电子工程模拟技术硕士(皇
家墨尔本理工大学),和建筑学博士(东京艺术大学)学位。
在最近的五年,他曾参与或主持过日本和澳大利亚的十个以上
大型的研究项目,并且在日本和中国举办过多次展览。
Stephen Jia Wang Dr.Stephen Jia Wang is working as a Senior Lecturer in the Faculty of Design, Swinburne University of Technology. Before this position, he has held a teaching position as Lecturer in Faculty of Art& Design, Monash University. He has an industrial design background in interactive controlling systems and informational product development. Stephen has undertaken research in the field of Human-Environment Interaction Design since 1999. His specific focus is on exploring cultural characteristic focused interaction design methods and transnational interaction design curriculum development. His research interests also include advanced HCI technology explorations. He achieved his Bachelor Degree of‘Industrial Design’ from the Faculty of Art & Design, Tsinghua University(China) in 1998. His 1st Masters Degree has been achieved from Tama Art University (Japan), focused on ‘Information Design’; the 2nd Masters has been achieved from RMIT (Australia), focused on ‘Simulation Technology’. He achieved his Doctor of Fine Arts (Architecture) degree in 2005 from Tokyo National University of Fine Arts. He is an early career researcher and an experienced interaction designer. In the past five years he has been involved in more than10 major research projects across Asia and Oceania, and has exhibited across Japan & China. Additionally he has a ten year track record as an interaction design professional working across Japan, China and Australia.
http://www.swinburne.edu.au/design/people/Dr-Stephen-Jia-Wang-ID43.html |
|
|
| |
|
|
| |
Industry: |
|
| |
 |
Freddy Anzures
1999年毕业于工业设计专业,曾就读于卡耐基大学设计学院,在Converse实习过,在Frog工作过,现在是苹果人机界面小组的设计师,志于探索设计学科之间的结合,以及生活与工作之间的协调。
Freddy Anzures has enjoyed an exciting life/career path since graduating as an industrial designer in 1999. He will share insights and experiences through his accomplishments as a student at Carnegie Mellon's School of Design, an intern at Converse, a multidisciplinary designer at frog, and now a designer at the human interface group at Apple Computer, Inc. Look forward to a lecture where boundaries are blurred between design disciplines, as well as between life and work.
http://www.design.cmu.edu/show_news.php?id=148&m=2007 |
|
|
| |
|
|
| |
 |
徐迎庆
微软亚州研究院网络图形小组的高级研究员。获吉林大学数学系理学学士学位,1997年获得中国科技大学计算机技术学院博士学位。发表了关于计算机图形学方面的论文50多篇,获得16多项专利。其主要研究领域包括计算机图形学,尤其是数字化面部卡通产生、计算机动画、用户界面设计、基于草图的渲染和材质合成。他是微软数字卡通和北京电影学院动画实验室的合作负责者,是ACM成员和IEEE高级成员。
Ying-Qing Xu
Ying-Qing Xu is currently a lead researcher inthe Internet Graphics Group, "http://research.microsoft.com/aboutmsr/labs/beijing/" Microsoft Research Asia (MSRA, Beijing China) where he has worked since January 1999. Ying-Qing received his Sc. B from the Department of Mathematics of Jilin University (China), and his PhD from the Institute of Computing Technology of the Chinese Academy of Science s in 1997. He has co-authored over 50 papers in computer graphics, and has had over 16 granted and more pending US patents. His research interests are in computer graphics, and include, in particular, digital facial cartoon generation, computer animation, user interface deign, sketching based rendering, and texture synthesis. He is the co-director of the Microsoft Digital Cartoon and Animation Laboratory of the Beijing Film Academy. He is a member of ACM, and a senior member of IEEE.
http://research.microsoft.com/en-us/people/yqxu/ |
|
|
| |
|
|
| |

|
Michael A. Fox
迈克尔·福克斯是普林斯顿建筑出版社的《互动建筑》一书的作者。同时,他也是位于加利福尼亚和洛杉矶的福克斯林股份有限公司(http://www.foxlin.com)的创始人和董事长。在创建福克斯林公司之前,他曾在纽约担任工程师和发明家查克·霍伯曼的助手,在日本东京的北村协会担任一个设计团队的组长。1998年,福克斯在麻省理工学院创建了动力设计小组,作为一个研发小组来研究互动建筑设计,他对这个小组做了为期三年的指导。
他的实践,教学和科研全部围绕互动建筑而展开。迈克尔曾在国际上就互动、行为及动力建筑的课题做过报告演讲。他曾获得多项建筑理念竞赛的奖项,而他在麻省理工学院写的关于计算与设计流程的硕士毕业论文,被评为优秀论文。福克斯的著作被刊登于许多国际期刊和书籍之中,遍布世界各地。他在麻省理工学院、香港理工大学、美国洛杉矶的南加州帕萨迪纳建筑研究所的艺术设计学院(SCI_ARC)教授互动、行为及动力建筑课程。目前他在加州理工学院Pomona分校建筑系任副教授。
他目前从事的建筑项目可以从以下网址访问:
http://www.foxlin.com
他从事的教育研究活动信息可以从以下网站上获取:
http://www.robotecture.com
以下网址是他过去从事的工作:
http://kdg.mit.edu
教育经历
Cal Poly, Pomona, Assistant Professor, 2005-Present, Design Studios, Interactive/Experience
Design and Construction and Materials.
2005年至今,交互/体验设计和结构材料工作室助理教授
2004-2005. 以及2002,南方加利福尼亚建筑学院,教授交互/体验设计课程,8名建筑硕士的理论辅导
2003-2005.关注于建筑环境中的交互设计研究.
2001, 2003, 2007, 香港工艺学校客座教授, 主授两门课程,建筑智能动力学和交互建筑
1998-2001,MIT动力设计小组奠基人, MIT研究员,同时设计和研发关于设计建筑智能动力解决方案方面的课程。
Michael Fox is the Author of the book Interactive Architecture by Princeton Architectural Press. He is also the founder and a principal of Fox Lin Inc. in Los Angeles, California. Prior to starting Fox Lin, he served as an assistant to engineer and inventor Chuck Hoberman in New York, and as a design team leader for Kitamura Associates in Tokyo, Japan. In 1998, Fox founded the Kinetic Design Group at MIT as a sponsored research group to investigate interactive architecture. Fox directed the group for three years.
His practice, teaching and research are centered on interactive architecture. Michael has lectured internationally on the subject matter of interactive, behavioral and kinetic architecture. He has won numerous awards in architectural ideas competitions and his masters' thesis at MIT received the
outstanding thesis award for his work on computation and design processes. Fox's work has been featured in numerous international periodicals and books, and has been exhibited worldwide. He has taught on the subject matter of interactive, behavioral and kinetic architecture at MIT, The Hong Polytechnic University, the Art Center College of Design in Pasadena and Southern California Institute of Architecture (SCI_ARC) in Los Angeles. He is currently assistant Professor of Architecture at Cal Poly Pomona. |
|
|
| |
|
|
| |
 |
谭力勤
现为美国新泽西罗格斯州立大学电脑动画终身教授. 北京大学和中国传媒大学特聘教授。曾任教于新加坡义安理工学院和加拿大西尼卡学院. 现担任美国SIGGRAPH数码艺术画廊评审,SIGGRAPH学生动画竞赛评审主任.
早年的他擅长中国人物和概念装置艺术作品,为85美术新思潮活跃分子之一。 95年转入数码艺术, 其间曾被迪斯尼书面聘为动画师。同时主攻观念动画,动画装置、互动动画和各种材料的三维数码印制。独创“数码原始” 和“数码自然”艺术形式, 赢得美国及他国艺术界一致好评,并多次获得国际数码艺术展头奖和金奖,被邀请演讲於世界各国大学, 作品在各地国际数码艺术展览研讨会和美术馆广泛展出。被美国主体媒介称为数码艺术界中具有“革命性的艺术家”,前卫三维动画的开拓人和数码印制于兽皮、原木、岩石及金属材料先锋探索者.
谭力勤理论研究领域涉及二维与三维动画的关联, 现代动画分类法, 当代北美动画艺术批评, 观念动画于互动动画装置, 中国动画教育现状, 当代中国艺术评论等领域. 其学术论文数十篇曾发表於北美和中国报刊杂志.
近年来,力勤教授在北大开创第一所前卫动画工作室、巡回演讲和授教於国内各大学和主办各种形式的前卫动画展。旨在把当今国际互动动画、观念动画和动画装置的概念和技术融入中国现代艺术创作之中。他在北大和传媒大学指导的作品已荣获SIGGRAPH学生动画大赛一等和二等奖。
Liqin Tan Professor Tan has portrayed his inventive and autodidactic energy as an artist, teacher and researcher for three decades while residing in China, Canada, Singapore and the U.S.A.
He has taught art and animation for over a decade across all college levels internationally. Currently, he is a professor of art at Rutgers University. In addition, he has worked as an art director, animator, graphic designer and executive art editor in local and board industries over the past decades. His specialties are concentrated specifically on fine-arts-animation through the use of Softimage/XSI.
His works of art have been exhibited nationally and internationally in both solo and group shows and have received numerous awards. His exhibitions have been displayed at Beijing World Art Museum, SIGGRAPH02-07, iDMAa04-08, Electronics Alive IV, iV04-09, Shanghai DuoLun Museum of Modern Art, National Center for Computer Animation in UK, Centre D’Art Contemporaine in Montreal, Vancouver Art Gallery, Singapore Art Museum, Los Angeles Center for Digital Art, Noyes Museum of Art, Jiangsu Art Museum , Guang Zhou Art Museum and National Art Museum in China, amongst others.
In the year of 2000, Tan’s art research has focused mainly on the merge of the relationship between conceptual animation, animation installation and interactive animation, which awarded “Best of Show” at the iDEAa, the Award of Excellence by International Digital IV, a Gold medal from Da Vinci Art Alliance, the Award of Excellence by Global Media Competition from gallery international, and First Place from 5th Digital Art and Computer Animation Competition by Beecher Center for Art and Technology. |
|
|
| |
|
|
| |
 |
唐绚
Google公司亚太地区资深产品设计及用户体验经理。在美国完成设计硕士学业之后,便在舊金山湾区从事设计工作,1995年开始从事网络, 交互界面设计及管理工作。服务过的公司有CNET, Excite@Home, 微软,eBay。 工作的领域包括视觉设计,界面设计、交互设计、产品设计,用户体验研究方法及团队的管理。
Hsun Tang Hsun Tang,is the senior manager of product design and user experience of Google’Asia Pacific. After the completion of the design master's degree in the United States, he engaged in design work in San Francisco Bay Area. In 1995, he started network, interface design and management. He had worked in CNET, Excite @ Home, Microsoft, eBay. He works in the areas of visual design, interface design, interaction design, product design, user experience research methods and team management. |
|
|
| |
|
|
| |
 |
Paul Neervoort
1989年毕业于University of Utrecht的认知心理学专业。此后两年在University of Tilburg从事本领域和组织心理学方面有关用户界面系统设计中任务分析方法的研究。1992年他作为一名人类工程学专家加入Philips设计部门,随着用户界面设计的发展逐渐转向用户体验设计方面的研究。多年来,Paul的工作涵盖了从手机到电视的所有消费电子类产品。
2006年Paul移居香港,任职为Philips设计部门的交互设计创意总监,主要在亚洲区Philips优质生活事业部负责用户界面的设计解决方案。同时他也是亚洲区的交互设计竞争力开发经理。2009年中期Paul搬回阿姆斯特丹,任职为Philips优质生活事业部的交互设计创意总监。
Paul Neervoort graduated from the University of Utrecht in Cognitive Psychology in 1989.
After his studies he worked for 2 years at the University of Tilburg as researcher in the area of Work and Organizational Psychology on methods for task analysis for systematic design of user interfaces. In 1992 he joined Philips Design as an Ergonomist. Then over the years he gradually moved from Human Factors into User Experience Design following the developments of user interface design. Over the years Paul worked for the whole range all of consumer electronics products from Telephones to TV.
In 2006 Paul moved to Hong Kong to the position of Creative Director Interactive Design for Philips Design. In this role he was responsible for the User Interface design solutions for Philips Consumer Lifestyle in Asia. He also was the competence development manager of the Interactive Design competence in Asia. Since the middle of 2009 Paul moved back to Amsterdam to the position as Creative Director Interactive Design for Philips Consumer Lifestyle Interactive Living. |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
|
|
 |
|
 |
|